Multiplayer Battlefield: Bad Company 2

This article contains information multiplayer video game Battlefield: Bad Company 2 .

As in the previous Battlefield: Bad Company, the player can unlock weapons, accessories therefor, secondary weapons and items to support your fellow.

Patrol

Unlike most multiplayer games modes FPS in Battlefield: Bad Company 2 fights in patrols, not alone. A patrol consists of 2 to 4 members, which are framed within a team where more patrols in a team can have up to three patrols, that means a team can have a maximum of 12 players (16 players PC), integrated within a team. Teammates are the same as your fellow patrol, the difference is that if you fall, will reappear next to a patrol partner who is still alive.

Game Modes

In Battlefield: Bad Company 2 there are four game modes.

Conquest: On stage there are 3 or 4 flags each team must take the classic mode domain . But the game is not won by the number of flags that controls or have flags in your power longer than the opposing team, the game is won when one team reaches zero. During the course of the game each team has a certain number of reinforcements available (comebacks, in other words) that decreases proportionally to the number of controlled flags and the number of casualties suffering from a particular computer. It is possible, though remote, that a group without flags be able to control the situation and overcome by deaths.

Assault: Two teams are divided between defenders and attackers, defenders will have two bases to defend, if they lose both, were removed to new bases, in total will have 6 bases to defend, but will have to defend both at once. To win, the number of the attacking team must reach zero. Meanwhile attackers must destroy the two bases, or placing bombs in them, or destroying structures where they are located, to win you must destroy all enemy bases.

Patrol assault: Two patrols of four members each, are divided between defenders and attackers, the game mode is equal to mode Assault except that only one patrol per team is allowed.

– Free For All: Four patrols of four members each face each other to determine which squad wins, wins the first patrol to reach 50 points, 1 point is received every time a member of the patrol kills an enemy.

Scenario

During the clashes, the scenarios are totally random, unless you decide you select items where you only fight in a particular scenario.

Conquest

  • Panama Canal: Attackers are Americans defend the Russians. The scenario is based on the Panama Canal obviously. The scenario is quite spacious, each team has a number of vehicles, in this scenario is vital control over channel as safe swimming from one area to another, it is the only way to get from one area base to another.
  • High Laguna: Attackers are Americans defend the Russians. The stage is large with large open ground and there is no air devices in this scenario, although armored. Due to the vast area of separation between the bases, it is very difficult to defend all bases at once.
  • Atacama: Attackers are Russians, Americans defend. The stage is in the desert near the docks. Each team has a large number of vehicles and support helicopters, three bases, which is in the middle is half of both so much of the action is often concentrated in that area, supported by armored is essential to achieve victory, there are many ships destroyed in the middle of the area forming a cover for the soldiers.
  • White Port: Attackers are Russians, Americans defend. The stage is near Nelson Bay, the ground is snowy and has numerous defenses, the large number of buildings allows wide coverage, although armored are easy targets because there is only one road where can circulate tanks.
  • Laguna Dam: Attackers are Russians, Americans defend. The scenario is based around a large dam somewhere in South America . Vegetation and numerous streams make ambushes are constant, it is a very broad field so it is advisable to move in a vehicle.

Assault

  • Valparaiso: Attackers are Americans defend the Russians. The stage is located in Chile, Americans have large number of vehicles and armored personnel plus helicopters for the assault, however, large amounts of structures and the narrowness of the ground makes defend it simple, it is a very hectic stage. It has five bases.
  • Port of Arica: Attackers are Americans defend the Russians. The stage is in Chile, in a desert area but with urban combat. Attackers have Humveesand armored vehicles, armored only defenders. It has five bases.
  • Puerto Valdez: Attackers are Russians, Americans defend. It is a large stage, which is in Alaska . Attackers have light and heavy armor, as with quads.Proponents have light armored, and in certain areas of the game a AH-64 Apache and UH-60 Black Hawk . It has four bases.
  • Inocente Island: they attack Americans defend the Russians. It is one of the smaller stages, but also is one of the most difficult for attackers, since it is a small island with pillboxes, while the attackers have two UH-60 Black Hawk, motorcycles water and patrol boats equipped with grenade launchers. It has three bases.
  • Nelson Bay: Russian attack, they defend Americans. It is the only map of forest where further action takes place at night. It is located in Alaska . It is a totally infantry map, since the only vehicles of this map are quads for attackers. It has three bases.
  • Laguna Presa: Attackers are Americans, and Russians defenders. The stage is located in a jungle area, in which the attackers have jet skis and patrol boats, and when the game progresses, armored vehicles. Proponents do not have any vehicles. There are five bases.

Weapons and devices

Players multiplayer Battlefield: Bad Company 2 must choose what to play, they can be soldiers of assault, doctors, engineers or snipers, each class is different, the soldiers of assault are equipped with assault rifles, doctors with light machine guns engineers with submachine guns and snipers with precision rifles.

Soldier of assault

Soldiers assault are responsible to go in the forefront of the attack, armed with assault rifles as accessories can choose from a grenade launcher for rifle, a shotgun attached under the barrel or smoke grenade launchers can also throw boxes of supplies to resupply colleagues providing them with ammunition for their weapons. The weapons they can use assault soldiers are:

Weapon Country of origin Inserted Caliber Ammunition Charger
AEK-971 Russia 1994 7.62mm 7.62 × 39mm Removable curved, 30 rounds
AN-94 Russia 1997 5,45 mm 5.45 x 39 mm Removable curved, 30 rounds
XM8 carbine  Germany / United States 2002 5.56mm 5.56 × 45 mm Removable curved, 30 rounds
F2000  Belgium 2001 5.56mm 5.56 x 45 NATO Removable curved, 30 rounds
HK416  Germany 2005 5.56mm 5.56 x 45 NATO Removable curved, 30 rounds
M16A2 U.S 1961 5.56mm 5.56 x 45 NATO Removable curved, 30 rounds
STG. AUG 77  Austria 1977 5.56mm 5.56 x 45 NATO Removable curved, 30 rounds

Engineers

Engineers are the perfect companions in a vehicle or helicopter, if it is damaged, can repair in seconds, though depending on the damage received, but not only that, they also have a rocket launcher to destroy enemy armor. If a car needs repairs you will indicate next to it, also they possess anti-vehicle mines. The weapons that engineers can use are:

Weapon Country of origin Inserted Caliber Ammunition Charger
9a-91 Russia 1991 9,39 mm 7.62 × 39mm Removable straight, 20 bullets
AKS-74U  Soviet Union 1974 5,45 mm 5.45 x 39 mm Removable curved, 30 rounds
PP-2000 Russia 2003 9 mm 9 x 19 mm Removable straight, 20 bullets
SCAR-L  Belgium / United States 2009 5.56mm 5.56 x 45 NATO Removable curved, 30 rounds
SMG XM8  Germany / United States 2002 5.56mm 5.56 × 45 mm Removable curved, 30 rounds
UMP 45  Germany 1990s 11.43 mm .45 ACP Removable straight, 25 bullets
Uzi  Israel 1954 5,50 mm 9 x 19 mm Removable straight, 20 bullets

Secondary weapons

Weapon Country of origin Inserted Caliber Ammunition
AT4 Sweden 1990s 84 mm Missile 20 mm
FIM-92 Stinger U.S 1981 70 mm Missile 3kg
RPG-7  Soviet Union 1961 85 mm 85 mm rocket

Physicians

Doctors are essential units on the battlefield, can launch aid kits that restore the health of your peers if you approach them, they can also use a defibrillator to resuscitate dying companions, if a fellow needs a doctor, you will be prompted with your name. Weapons that doctors can use are:

Weapon Country of origin introduced Caliber Ammunition Charger
Machine gun XM8  Germany / United States 2002 5.56mm 5.56 × 45 mm Removable straight, 50 bullets
M249 SAW  Belgium / United States 1982 5.56mm 5.56 × 45 mm Tape 100 bullets
M60 U.S 1957 7.62mm 7.62 x 51 NATO Tape 100 bullets
MG3  Germany 1969 7.62mm 7.62 x 51 mm Tape 250 bullets
MG36  Germany 1997 5.56mm 5.56 x 45 NATO Removable straight, 50 bullets
PKM  Soviet Union 1969 7.62mm 7.62 × 54 mm R Tape 100 bullets
type 88  China 1990s 7.62mm 5.80 x 42 mm Tape 100 bullets

Snipers

Snipers are support units Infantry, stationed themselves in the shadows to strike down enemies at a great distance without being seen. They can also use loads of C-4 to destroy armored vehicles and motion sensors that detect enemies in its range and can request a mortar attack on an enemy position. The weapons they can use snipers are:

Weapon Country of origin Inserted Caliber Ammunition Charger
goal Magnum  Germany 1980s 7.62mm 7.62 x 51 mm Fixed Extrraible of 5 bullets
M24 Sniper Weapon System U.S 1988 7.62mm 7.62 x 51 mm Fixed Extrraible of 5 bullets
M95 U.S 2008 8,58 mm 338 Magnum Extrraible straight, 5 round
SV-98 Russia 1998 7.62mm 7.62 x 54 Removable straight, 5 round
SVD  Soviet Union 1963 7.62mm 7.62 x 54 Removable curved, 10 bullets

Weapons for all equipment

– Pistol M9: An Italian semiautomatic pistol, standard pistol is the US military, excellent mobility but underpowered.

– M1911: An American semiautomatic pistol, designed before World War I, still used today.

– Grach MP-443: A small semiautomatic pistol used by the Russian army, highly mobile and very little recoil.

– Gun MP-412 Rex: A revolver classic design, effective at short distances but practically useless at medium-long distance.

– Tracer dart gun: A gun that shoots darts magnetic hook to vehicles and guiding the firing of rocket launchers.

– M93R: A gun that shoots bursts of 3 shots, with a different version of the M9 pistol, perfect as a melee weapon.

– Thompson M1A1: The famous Tommy Gun, used by the Allied armies in the Second World War, fires 600 rounds per minute.

– Remington 870: A shotgun with sliding American – made. Perfect for melee and is very compact and robust.

– Saiga-12: A Russian semiautomatic shotgun rifle looking like the AK-74, has an excellent rate being lethal shot at close range.

– Spas-12: A shotgun with Italian – made sliding. A shotgun widely used in special forces due to its power and versatility.

– M14 MOD: A modern version of the M14 rifle American, shoot in semi – automatic mode and is very effective at long range.

– USAS-12: A South Korean manufacturing semiautomatic shotgun that allows automatic or semi – automatic fire, is heavy but very powerful.

– Neostead 2000: A shotgun with South African manufacturing slide has 2 barrels cargo capacity of 6 rounds each (total capacity of 12).

– G3: Employee since the mid- twentieth century, can shoot in automatic or semiautomatic still very effective at medium-long distance.

– M1 Garand: An American semi – automatic rifle, used in World War II, surprising power, range and accuracy.

 

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